The great thing about having Wound tokens rather than gaining cards that clog up your deck is they can be dealt with immediately rather than having them affect you multiple turns later. The final tokens in the game are XP tokens. These are gained as players defeat monsters. Rather than adding the monster card to their deck like in the original Thunderstone, players discard the monster card and take the number of XP tokens indicated on the bottom of the monster card.
The XP tokens are spent when upgrading heroes on future turns. In the original Thunderstone, there were 3 monsters available to fight at any time. They represented 3 levels of the Dungeon and players would need the right amount of light to delve to the level they wanted.
And each Dungeon Room tile has unique effects! Some rooms give the monsters in them a boost to its health, armor, or magic. Some rooms have penalties as you enter or try to move through. And some rooms deal out extra wounds. In addition, the Dungeon Rooms may grant special benefits and rewards when fighting and defeating monsters in those rooms — such as extra XP, Treasure cards, or Gear.
At the top of the Dungeon is a Wilderness tile where a monster card will be placed that can be fought any time at that level. Each level of the Dungeon below that will have 2 rooms.
To enter a Dungeon Room, the player must have the amount of Light required by that room. Players can also move through rooms, but will need the combined amount of Light to do so. Even when moving sideways between Dungeon Rooms players need to be aware of the Light required. Instead of just creating one monster deck, each level in the Dungeon has its own deck of monsters.
When a monster is defeated, a new monster from that level will be drawn. When setting up the game, 6 Guardian Keys are shuffled into the monster decks 1 in Level 1, 2 in Level 2, and 3 in Level 3. The final stage of the game triggers at the end of the turn in which the 4th Guardian Key is found. As indicated on the Guardian Key, all players now draw 6 additional cards to their hand and then discard 4.
Each player will have one more turn in which they can either take a normal turn or battle the Thunderstone Guardian. It will still be there for the remaining players to battle as well. The player with the most XP wins! Thunderstone Quest includes a page Questbook that includes 14 suggested setups, called Adventures, and stories to go with them. Each Adventure outlines the sets of card combinations to use for that game experience. What makes it work is that Thunderstone Quest comes with a ton of expansion card decks already in the game.
After the original Thunderstone, we added to it through game expansions. Well, Thunderstone Quest starts out with a bunch of expansions already. Each set is wrapped and the Questbook outlines when to open the new set of cards for the next experience. In addition, there are Side Quest cards that players can toss into the mix of each of their games. At the start of the game, players each get 3 random Side Quest cards and select one to keep for the game.
They provide secret secondary objectives for players to accomplish along the way. Some side quests reward players with special Legendary cards or victory points.
Guild Sponsorships favor one of the classes of heroes and the special abilities can synergize with the chosen side quest. The benefit to prior versions is that spending the money on expansions was spread out over time. Speaking from experience with all 3 versions of the game and their expansions, our clear vote is on Thunderstone Quest.
But the boys in the family love the quest! Subscribe to our reviews and articles. Question for ya. I just backed this game on the 2nd Kick Starter and went all in. Given the thousands of cards I know no one would post pics of each.
So here is my question. I know in recent years it seems like the fantasy artwork has been going down hill with the lady characters looking like they got borrowed from a pinup poster or adult novelty section as apposed to fighting monsters in a game.
How is the female art? One deck dungeon was a huge hit due to the modesty of the female art. Clint — I completely agree with you about typical female fantasy artwork. We added our own marker art to some of the card are in Love Letter: Batman for this same reason. Card Games Game Reviews. Recruit your heroes, arm your party, and dive into the dungeon to battle monsters!
Suffice it to say, our boys know Thunderstone well. It also happens to be one of the most massive game boxes we own. Gather your party and face daunting quests to retrieve the ancient relics, and powerful artefacts that will unlock the mystery. Thunderstone Quest is the latest edition of the classic deck-building adventure game. Featuring all-new heroes and monsters, Thunderstone Quest introduces many new and streamlined mechanics that add challenges and ease of play.
With unique quests, dungeon rooms and monster groups that can be swapped and interchanged, there are a near limitless variety of challenges. Review This Product No reviews yet - be the first to create one! Need help? Partners MySchool Discovery. Subscribe to our newsletter Some error text Name.
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