IGN Logo Recommends. Marvel and more. Agatha: House of Harkness Matt Fowler Moon Knight, She-Hulk, and Ms. Moon Knight Joseph Knoop Obi-Wan Kenobi Jesse Schedeen Agatha: House of Harkness Matt Kim Marvel, here is everything you need to know!
Obi-Wan Kenobi Adam Bankhurst Battlefield Stella Chung In our first career play through, we went a solid , not losing a single fight and eventually getting past the one million fan mark. Most of our fights were quick, submitting our opponents in the first round. We actually didn't take that much damage. Our second time through, we went with a brawler who compared to Roy Nelson or Mark Hunt.
Our fights were definitely more exciting, and win or lose, often involved our blood spilled all over the canvas. One such incident involved Daniel "DC" Cormier dropping hammer fists on our face as our arms and legs went limp. That Yves Lavigne needs to be a little quicker with the stoppages. The part that surprised us, though, was that our care free brawler ended his career far less popular than our play-it-safe submission artist.
The key to this was our losses. Even though the fights were exciting, losing a fight reduces your total fan count. When you're raking in 40, new fans each time you win a main event bout, losing twice can mean not ever being able to slap on a Nike t-shirt like Jon Jones does. So although the popularity versus longevity concept is pretty great, like most things in games, there is a formula you can use to maximize the results.
As it turns out, you can be hugely successful, taking minimal damage and be popular at the same time. While fans do love a good knockdown, drag out bar room brawl set inside an octagon, they love a dominant champion a little bit more. The flaw in the system is that you typically lose fans when you lose a fight. In UFC 3, your social media presence was largely based on how you responded to other fighters or members of the media.
Instead, UFC 4's social media system reacts to your choices in other facets of the mode. For instance, if you decline a fight, that fighter could take to social media to call you out for that move.
From there, you can either lie about it and make that other fighter even angrier or be truthful and potentially improve your relationships. Once a fight is booked, you can trash talk your opponent in the lead-up, but it won't develop into a full-on rivalry in your first clash.
However, if you get to a rematch with that opponent and you double down on trash talking in the follow-up match, it becomes a rivalry due to your bad relationship with that fighter. You can even take the trash-talking to the next level with storylines inspired by real-life rivalries like the one between former trainer partners and bantamweight champions T.
Dillashaw and Cody Garbrandt. You can be that bad guy in UFC 4 where nobody likes you and you're leaking all this training footage, you're inviting people, you're knocking them out It's all up to you and how you want to play this year. Despite the ability to be a jerk, you can also choose the path of being a good, respectable martial artist. You also have the ability to be a positive martial artist and be respectful and go that way too You can go both ways.
To top it all off, UFC 4 also reintroduces simulation mechanics into the mix, addressing one of my biggest complaints of UFC 3: the fact that the champions don't rotate over the course of your career. Now, champions rotate over time based on simulated matchups. Unfortunately, despite the simulation mechanics taking place, they aren't surfaced to you in a fight-by-fight capacity, so you'll have to keep your eyes on the movement in the rankings if you want to keep your finger on the pulse of what's happening in your division beyond your own career.
With so many new ways to interact with an already-solid foundation built in UFC 3, I can't wait to jump into the career mode of UFC 4 and see just how much you can truly make your career your own. For more on the entirety of the game, check out my in-depth preview here.
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