The doors leading to the rest of the ruins are key-locked, however. This section contains bugs related to Kilkreath Ruins. How do you open the door in Kilkreath ruins? Where is the key to the door in the break of dawn? How do I get the key to Kilkreath ruins? Can you get back into Kilkreath ruins? When the shades are killed, they leave behind their weapons and form faintly black puddles, similar to those formed by ice wraiths.
Through the doors is a large room, with rows of stone benches facing another pedestal with a refracted gem on top to the east on the first of three rising levels. There is a door down a short passage to the south. The pedestal is on the first level to the east. On the second level is a set of shelves holding a candlestick and eight ruined books , as well as a sideboard with a random empty soul gem on top.
The final level has large urns at either end, and double doors in the middle to the east. Both the eastern and southern doors will only open when you activate the pedestal. From the highest level, it is possible to jump on top of the shelves and reach a ledge along the north wall in front of a barricaded room containing a set of shelves holding seven burned books, a ruined book, a leveled invisibility potion, and a damage health poison, all of which are out of reach and require the use of telekinesis to obtain.
Alternatively, these items can be dislodged with arrows or spells until they roll close to the ledge. Behind the double doors to the east is a cave-in with a small gap the beam of light can shine through, but you will need an alternate route.
The door to the south opens to a room that contains two corrupted shades, two large urns, several windows on the left into the room behind the cave-in, and a set of shelves holding an iron dagger and more ruined books on the left. There is also a wooden door at the southern end of the room. This door opens to a passage that takes two turns and descends a flight of stairs before reaching another door to another room, which contains two desecrated corpses, two large urns, a sideboard holding a random potion of healing, magicka, or stamina, and an unlocked chest.
A passage heading east leads into another large room, with balconies on three sides and wooden stairs leading up to the south and east. There are two corrupted shades in this room: one on the lower level, and the other on the balcony to the north. There is one desecrated corpse on the lower level. The balcony to the east links with the one to the north. A bridge links the northern balcony to a central platform with a refracted gem on a pedestal in the middle, beyond which is a second span of the bridge to the southern balcony that has collapsed, although the gap can be jumped.
At the rear of the northern balcony is an arcane enchanter , with a lowered gate, a level-locked iron door, and a large urn to the right. Behind the door is a lever that raises the gate, and behind the gate is an unlocked chest. Once you activate the pedestal, an iron door on the southern balcony will be opened. The southern balcony also features two burial urns and a large urn. Behind the door is a short passage featuring another desecrated corpse and another iron door, which leads outside to a balcony.
The balcony is high on the mountainside far above the road between Solitude to Dragon Bridge , with a view of the Karth River as it winds its way towards Solitude from Markarth in the southwest, as well as Eldersblood Peak far to the southeast. There is a narrow walkway on your left, with an expert-locked chest and stairs leading up to another iron door to Kilkreath Ruins on the far side.
It is possible to climb down onto the balcony without entering the rest of the ruins, but only the chest can be looted this way: both doors, to the Temple and Ruins, are key-locked until Meridia's light has been guided through the Temple. She will set a quest marker for the Beacon of Meridia, which the Dragonborn must find and bring back to the shrine. Dawnbreaker is useful early on in the game.
Burns undead and makes them explode and flee. If your smithing is high enough them improving it still does okay. Most unique weapons are just okay early on. The only foes you will encounter are corrupted shades. In the Kilkreath Catacombs you will find Malkoran. Once you have slain Malcoran you will find Dawnbreaker on a pedestal. You need to be able to upgrade the Dawnbreaker to legendary. Click here to jump to that post.
Originally posted by mikk :. Showing 1 - 3 of 3 comments. The author of this thread has indicated that this post answers the original topic. Once you have done this the final door will open. Migel View Profile View Posts.
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