It is a perfect example of how well red and black work together. When Captive Audience enters the battlefield, you pick an enemy to enchant with it.
For the more than reasonable price of 5 colorless mana and 1 single mountain, this card works well in pure red decks or multi-colored decks with a few mountains. It is a cycle that can go on for the entire game if you are lucky. Keeper of Keys is a really great example of how versatile and well-balanced blue upkeep cards are. When Keeper of Keys enters play, you become the Monarch. If you are Monarch during your upkeep stage?
Your creatures gain Unblockable for the rest of your turn! This card will definetly turn the tide of the battle by allowing ALL of your creatures to deal direct damage with no chance of being blocked.
Upkeep is a part of the beginning phase, each turn, directly after the untap step. That means, during upkeep, abilities that are triggered during the beginning of your turn, on the untap step, or upkeep, are activated. Note that players do not receive priority to cast spells or activate abilities during the untap step. No player receives priority during the untap step, meaning that no cards or abilities can be played at that time.
During the upkeep and draw steps, however, players can cast instants and activate abilities as normal. No the creature is not removed from combat and yes the creature will still deal damage as normal. Creatures may be tapped or untapped after attacking and are not removed from combat. You cannot, however, do it before that ability gets triggered and goes on the stack, which is what messes up your plan.
Omnipotent crawling chaos. Wizards of the Coast. Keyword Abilities. Keyword Actions. Backbone Conjure Perpetually Seek Unstoppable. Ante Divvy Rhystic. Bury Landhome Substance. List of obsolete terminology List of deprecated mechanics List of silver-bordered mechanics List of unreleased mechanics Storm Scale. Cancel Save. Universal Conquest Wiki.
Untap Step First, all phased-in permanents with phasing that the active player controls phase out, and all phased-out permanents that the active player controlled when they phased out phase in. This all happens simultaneously. See rule Third, the active player determines which permanents they control will untap. Then they untap them all simultaneously. No player receives priority during the untap step, so no spells can be cast or resolve and no abilities can be activated or resolve.
Any ability that triggers during this step will be held until the next time a player would receive priority, which is usually during the upkeep step. This step is the second step of the beginning phase.
Upkeep Step The upkeep step has no turn-based actions. Once it begins, the active player gets priority. This step is the third and final step of the beginning phase.
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