There's nothing in EG7's report that suggests it currently is. EverQuest is far from Daybreak's biggest game. Lord of the Rings Online is set for "visual and technical updates" for "PC and next-gen consoles" during That sounds a lot like Lord of the Rings Online is coming to console.
And DC Universe Online, which is already out on consoles, is getting an upgrade to capitalise on the next-gen consoles. That's due during the fourth quarter of Buy PlanetSide 2 from Amazon [?
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy. Jump to comments Editor wyp Wesley is Eurogamer's editor. He likes news, interviews, and more news. He also likes Street Fighter more than anyone can get him to shut up about it. Me, I wont decide between the two I ll just play both :. Swordmage View Profile View Posts. I have enjoyed both EQ and EQ2 over the years. EQ was my first love and I have just come back to experience it yet again with a new monk.
EQ2 is a bit less demanding and is more solo friendly and, of course, it has a more modern UI, for better or worse ; I spent a lot of time on a lot of characters in EQ2 need 9 crafters. I have played many other MMOs over the last 12 years; however, I spent much more time in each of the EQ games than in any of the others; coming back again and again.
WoW is WoW, nuf said; EvE is interesting but very different an acquired taste, but with a very loyal base -- another of my come-back-to games ; after them most of the MMOs I have played only kept me going for a few months.
Silvaran View Profile View Posts. But it does fall short like most SOE f2p games in that you can't find a population anywhere low level. Just like with Vanguard when you walk in to a city you see NPCs, not players. I can't help but call this the major issue with either game. There's just not enough people to populate the game, and the ones that there are are usually very quiet as they're just starting out.
You constantly get reminded that you are a free player and cant enjoy its full benefits in form of goodies Legendary stuff starts to drop at lv 20 and it has awesome stats you cant use before you go gold. I returned to EQ1 for the nostalgia and so far it delivers. Bugslayer View Profile View Posts. Only one race and one class are now restricted.
Per page: 15 30 It didn't suit my love of exploration, combat, skill interaction, and player skill influence. I am still having a sort of hard time deciding between the two.
EverQuest 2? Pros of each? Cons of each? Plus I don't want to buy an XPack for one and end up moving to the other. I think Everquest 2 is more friendly to the casual player, but why not try out both and see which one you prefer? There are some limitations to the free to play accounts, but you can get a very good idea of what the games are like. You can even keep playing both if you like with no extra charge because if you decide to subscribe, the subscription would cover both games.
Dude likes this. Tetrol , Oct 31, However, if you want, you can play both for free and if you like both, go allaccess and get both for the total price of allaccess! The most egregious example of this is the game's opening splash screen, where a breathless pop-up informed me that I could take a level 90 character for a free "test drive" or purchase one for unlimited play with real money.
Being able to purchase high-level characters has become fairly common in MMOs — heck, even subscription-based games like World of Warcraft do it now. But there was something in the wording and presentation of this in EverQuest 2 that felt desperate for whatever it could get. Clearly at least some of this had been successful, which makes looking at what doesn't work even more fascinating.
If you own the new expansion, in addition to money, loot and experience points, which are already split between two systems, leveling and alternate advancement , you get a new reward for killing enemies and completing quests: tithe.
Tithe is a special currency that allows you to purchase new single-use "miracle" abilities from gods of your same alignment. It can also be spent further buffing up your character. Essentially, it's another timesink for end-game players, which is an important element of any MMO. But there's a strong and fascinating difference between how a game like World of Warcraft handles these systems versus a free-to-play MMO like EverQuest 2.
With World of Warcraft , Blizzard has the privilege of taking its time on expansions. Sure, numbers may dip a little , but the game is still successful on a level that's unheard of compared to other subscription-based games. Meanwhile, there's a reason Daybreak has stuck to one expansion a year for EverQuest 2 without fail.
Free-to-play games and MMOs that are struggling in general need to pump out new and exciting content at a ridiculous rate, both to keep current players happy and hopefully entice new players into the game. So what gets lost in the rush? The time needed to polish content along with the ability to go back and remove content that doesn't really matter anymore. Blizzard is the master of this process.
Look at the admittedly controversial Cataclysm expansion for World of Warcraft in Blizzard saw that its quest design had progressed significantly from where it was when the game launched and felt the earlier zones no longer matched the quality of the rest of the game.
So what did Blizzard do? Destroyed everything and remade it.
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