Talk to the man in green to get the Member's Card. Enter Harbor Inn in Canalave City. Talk to the man to lay down in the bed and visit the island in a dream. Enter the forest to the north. Talk to Darkrai in the lake. Catch Darkrai. Did this summary help you? Yes No. Log in Social login does not work in incognito and private browsers.
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He can be found at Professor Rowan's lab in Sandgem Town. Awaken Sailor Edrith's son. He is in Canalave City. In order to cure him of his nightmares, you will need to travel to Full Moon Island and get a Lunar Wing from Cresselia.
You will need to use an Action Replay to get the Member Card. Chuck ultra balls at it. How does its movement work? Here is a general idea. The Dusk Ball gives you a 3. You'll need to trade it from Pokemon Diamond, Pearl, or Platinum that has it. Special Pokemon like Arceus, Darkrai, and Celebi are distributed through them.
Darkrai can't be found in SoulSilver. If you want a Darkrai in SoulSilver, you'll have to trade it to your game from another game. You can only obtain the Member Card through an event with Mystery Gift activated. But if you don't want to get diamond, then wait for an event, you can get him in Pokemon ranger- something with an "A".
You need to get mystery gift to get Darkri in soul silver and where would it Be? But i don't know where to get a mystery gift that has Darkri. No Pokemon evolves into darkrai. Extremely difficult actually!! Because Darkrai can only be obtained in Pokemon Ranger: Shadows of Almia by completing a special mission, then transfered to Pkemon Heartgold or Soulsilver Log in. Pokemon HeartGold and SoulSilver. Study now. See Answer.
Best Answer. Study guides. Write your answer For several turns, this move prevents the foe from using the move it last used. The user lunges at the foe at a speed that makes it almost invisible. The user employs hypnotic suggestion to make the target fall into a deep sleep. An attack move that inflicts double damage if used on a foe that is switching out of battle. A sleeping foe is shown a nightmare that inflicts some damage every turn. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
The foe is dragged into a world of total darkness that puts it to sleep. It prevents the foe from using its held item. An attack that works only on a sleeping foe. The user releases a horrible aura imbued with dark thoughts. The user creates a gust of repulsive wind. The user draws up to the foe disarmingly, then throws a sucker punch. The user stimulates its brain by thinking bad thoughts. The user focuses its mind before launching a punch.
The user quietly focuses its mind and calms its spirit to raise its Sp. A move that leaves the target badly poisoned. The user intensifies the sun for five turns, powering up Fire-type moves. The foe is taunted into a rage that allows it to use only attack moves for two to four turns. The foe is struck with an icy-cold beam of energy. A howling blizzard is summoned to strike the foe.
The foe is attacked with a powerful beam. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water- type moves. A full-power attack that grows more powerful the less the user likes its Trainer. A strong electric blast is loosed at the foe. A wicked thunderbolt is dropped on the foe to inflict damage. A full-power attack that grows more powerful the more the user likes its Trainer. The foe is hit by a strong telekinetic force. The user hurls a shadowy blob at the foe.
The user attacks with tough fists, etc. The user strikes the foe with a quick jolt of electricity. The user attacks by hurling filthy sludge at the foe. Boulders are hurled at the foe. The user confounds the foe with speed, then slashes. The user torments and enrages the foe, making it incapable of using the same move twice in a row. An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. The user attacks with a secret power.
The user goes to sleep for two turns. The user attacks and steals the foe's held item simultaneously. The user steals the effects of any healing or stat- changing move the foe attempts to use. The user heightens its mental focus and unleashes its power.
The user flings its held item at the foe to attack. The user fires a concentrated bundle of electricity. The user endures any attack with at least 1 HP. An energy-draining punch. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
The user slashes with a sharp claw made from shadows. If the user can use this attack after the foe attacks, its power is doubled. The user charges at the foe using every bit of its power.
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